Archive for the 'Algorithms' Category

Code Obfuscation

Wednesday, May 14th, 2008

Just one more reason why html should die. I have been spending the day working on my final project for my Visual Representation course, which has unfortunately meant wrestling with regular expressions. (If you are not familiar: regular expressions). Perhaps ironically, regex’s tend to produce some of the most obfuscated code that would turn anyone [...]

The Finite Problem of Design

Sunday, April 20th, 2008

What is algorithmic design

algorithms are not always based on solution strategies concieved entirely in the human mind 19
unlike inventions, discoveries are not conceived or controlled by the human mind 19
an algorithm can describe either the way a problem is to be addressed by a human or by a computer

algorithm is a rationalized version of human [...]

Swarm / Flock

Wednesday, November 7th, 2007

Scripting project?

Informal

Wednesday, October 17th, 2007

From Cecil Balmond:
The new humanism is to recognize the power of pattern, multilayered and catalytic, for we are part of it. Pattern is hard-wired into our consciousness in many ways, from simple aggregation of molecular structure to the spatial coiling within nature’s landscape. When we design we strike resonance with deep buried archetypes of form. [...]

(Un)intentions

Wednesday, October 3rd, 2007

I have been working on and off for a week now to modify the Rhinoscript (from last week) that arranges an object on a surface, but aligns a vector determined by the user to the surface normal at the insertion point. This is proving to be more difficult that I thought, although admittedly, I spent [...]

Tiling

Wednesday, September 19th, 2007

Cecil Balmond has some fantastic work in his books (A+U, Informal) regarding his use of fractals for a tiling pattern in a Liebskind project. This project uses an aperiodic fractal tiling pattern. An interesting lexicon here is that that the word “tiling” means not only the “physical laying of tiles” but is a mathematical term [...]

Idea for Object Placement.

Wednesday, September 19th, 2007

Controlling objects with planes:

object centroid would have to travel exactly between lines
object could stretch, or not
OR could stretch only in + direction so that when lines converge the shape is different
would need a threshold for stretching/resizing as it is copied

Guess it pays to ride the train.

Insert temporally esoteric architectonic pharaseology here.